As our heroes haul themselves up onto the wharf, the harbormaster approaches them with two guards. He introduces himself as Mik Reeder, and seems a pretty even-keel dock administrator, if a little bored with his work. Lukham shoots a barb into the rowboat, sending it to Davy Jones’ Locker, thus avoiding a dock rental, but losing a valuable vehicle. The harbormaster peers at the burning ships on the horizon and suggests the group check in at the Justicar’s Hall to report what happened to the authorities.
Lukham meanwhile gets directions to the closest tavern from a laborer, and the group heads toward a reputable establishment – The Old Maiden. A busy evening tavern and inn, The Old Maiden is bustling with drink and excitement. Belda, the owner and entrepreneur, provides drink with a wink, and the group mingles amongst the crowd for a bit. Azgalorn, being much taller than his companions, spots a soggy half-elf alone at a table and recognizes her from the ship. The three move then to meet her and find out how she got there.
They meet Kayda, who is equally pissed about the circumstances surrounding their enslavement. They decide to venture to the Justicar’s Hall together on the morrow to try to discover who enslaved them in the first place. Kayda rents two rooms and heads upstairs to retire. Azgalorn attempts to line his pockets with the contents of… other patrons’ pockets. He is unfortunately caught while attempting to pickpocket two gnomes simultaneously and has to do some fast talking to avoid an encounter with the law. He heads to bed. The dwarves drink into the wee hours of the morning, eventually crashing in their own room.
In the morning, the group enjoys a fabulous feast. Of bread. And water. Also, Kayda has honey glazed ham. They then beat feet toward the Justicar’s Hall. Entering the Hall, they are met by the receptionist, Jerome, a pale, lanky teenage boy who points them toward a glass breakfast room at the corner of the building. There, they meet with Lord Steward Bertio and Librarian Ono. Bertio is the head of all Justicars in the Kyne district. Ono is a priest of Ioun, patron of learning and knowledge. As the group is explaining their plight, Ono remarks that the name of a ship was found on driftwood earlier that morning. And just at that time, a brick shatters the window, followed by a flaming bottle of booze which sets Kayda alight as four cloaked figures enter the window under a cloud of dust, and strike out against Librarian Ono.
The group defeats the assassins, and Ono shares why the assassins were after him, uncovering the symbol of Vecna on their bodies. He shares with the group a map to a hidden, ancient city deep in the southern wilds, the Emerald Jungle where legends tell of a civilization that lived in symbiosis with magic, integrating their magics into their society completely. The group agreed to investigate this map straight away, in hopes of discovering powerful magical artifacts within.
On the way out, the group stops to check on Jerome, who defeated an assassin by himself, but got a nasty wound in the side from it. Lukham tries to heal him. He tries so hard he actually stops his heart as he injects him with Alchemist’s Fire instead of Healer’s Solvent. Whoopsie. It takes a concerted group effort to save Jerome’s life. They revive him, and leave him to rest, while Azgalorn lifts a Bag of Holding Fanny Pack and three potions of healing from the dead assassin.